Jul 20, 2008, 02:56 PM // 14:56
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#1
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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Beguiling Haze and Aftercast
Shadowsteps have always had zero aftercast until the recent update. The update did not include [beguiling haze], however (test it yourself), this skill seems to show the same aftercast timing as the other skills.
I don't remember this skill ever having aftercast, not to mention wiki not mentioning anything here:
http://guildwars.wikia.com/wiki/Aftercast
While most will view this skill as deserving aftercast, I think it's just worthy to point out that this seems to be affected in the recent update, despite nothing shown.
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Jul 20, 2008, 03:10 PM // 15:10
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#2
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Forge Runner
Join Date: Dec 2007
Profession: E/
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R.I.P. Shadowstepping
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Jul 20, 2008, 03:18 PM // 15:18
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#3
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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it always had aftercast.
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Jul 20, 2008, 03:22 PM // 15:22
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#4
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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Quote:
Originally Posted by moriz
it always had aftercast.
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I certainly don't remember it having aftercast, nor is it listed like I had stated.
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Jul 20, 2008, 03:44 PM // 15:44
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#5
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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It has always had a aftercast but it was never in the spell description
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Jul 21, 2008, 02:08 PM // 14:08
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#6
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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it's a teleport+daze+interrupt. all interrupts have aftercast (except melee interrupts). therefore, beguiling haze always had aftercast.
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Aug 28, 2008, 07:20 PM // 19:20
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#7
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Boku Wa Kawaii Neko Desu [MS13]
Profession: W/E
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Aftercast increased on shadow-steps was a big mistake on Izzy's part. Very lame.
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Aug 28, 2008, 10:46 PM // 22:46
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#8
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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my question is does the interupt work at all or is still glitched?
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Aug 28, 2008, 10:51 PM // 22:51
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#9
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Desert Nomad
Join Date: Oct 2006
Location: Southern California
Guild: Charter Vanguard [CV]
Profession: Me/Rt
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Quote:
Originally Posted by Renowned Spartan
Aftercast increased on shadow-steps was a big mistake on Izzy's part. Very lame.
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But the broken mechanic was lame too. More lame in my opinion.
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Aug 29, 2008, 03:20 PM // 15:20
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#10
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Forge Runner
Join Date: Mar 2006
Profession: N/
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Quote:
Originally Posted by Sir Pandra Pierva
my question is does the interupt work at all or is still glitched?
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it was glitched?
i've used [beguiling haze] before the aftercast nerf
and had no probs wit teh interupt not taking effect
but yea...someone needs to update teh wiki to let ppl kno it does have an aftercast as well
[shadow fang] is teh only non-aftercast shadowstep
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Aug 29, 2008, 09:26 PM // 21:26
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#11
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Quote:
Originally Posted by snaek
it was glitched?
i've used [beguiling haze] before the aftercast nerf
and had no probs wit teh interupt not taking effect
but yea...someone needs to update teh wiki to let ppl kno it does have an aftercast as well
[shadow fang] is teh only non-aftercast shadowstep
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You forgot [scorpion wire] but it's not a direct shadowstep.
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Aug 29, 2008, 09:40 PM // 21:40
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#12
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Furnace Stoker
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Quote:
Originally Posted by moriz
it always had aftercast.
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This is incorrect.
Quote:
Originally Posted by moriz
it's a teleport+daze+interrupt. all interrupts have aftercast (except melee interrupts). therefore, beguiling haze always had aftercast.
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This is incorrect too.
All spells, sans Shadowstep spells (pre-Shadowstep update) have a 0.75s aftercast.
0 activation time skills (except for Air of Superiority, Burning Shield, Feral Aggression, Inspirational Speech and Ursan Force.) -> no aftercast.
Ranger and Paragon attack skills with 0.5s activation time <-- aftercast.
Attack skills not of the above <--- no aftercast.
Core & Prophecies Ranger preps <--- no aftercast.
Shadowsteps pre-update <--- no aftercast.
Shadowsteps post-update <-- all have 0 after cast except for the ones updated + Shadow Fang + Beguiling Haze.
all other skills <-- aftercast.
All Shadowsteps pre-update did not have aftercast, even if they were of a type that normally would, because the actual shadowstep movement canceled the aftercast.
Quote:
my question is does the interupt work at all or is still glitched?
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Technically the skill shouldn't even mention that it interrupts. Dazed interrupts upon application.
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Sep 03, 2008, 05:27 PM // 17:27
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#13
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Frost Gate Guardian
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Quote:
Originally Posted by Renowned Spartan
Aftercast increased on shadow-steps was a big mistake on Izzy's part. Very lame.
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Can you blame izzy for you being a bad guild wars player too?
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Sep 10, 2008, 06:17 PM // 18:17
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#14
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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Quote:
Originally Posted by DarkNecrid
This is incorrect.
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this is incorrect.
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